Games4Change Finals Reflection

     The game my team created for G4C became a finalist in the category of 2050 Automated Communities. On the 1st of June my team attended the finals and we got to play all the other finalists' games. We made several observations about the games at the final, the first of which all the games were simple just like the one we created. A big fear my team had was that since we had only 1 week to complete the game the story and the way the player played the game was too simple. However, once we walked through the rest of the games we saw most of them were very simple so we started believing we had a better chance at winning. We also noticed the diversity in what was used to create the games. Our team had used App Lab to create our game but we saw many other programs used such as Unity and Scratch. Each had its own advantages and disadvantages but the finalists were able to make the best out of what their platform gave them and created nice games.
     We were called into the auditorium for the announcement of the winners and while my team unfortunately lost, it was still a great overall experience. I was proud of how our game came out and the fact we made it to the finals was stunning. This outcome would not have been possible if my team didn't cooperate the way it did. We had great communication and we worked like clock-work trying to finish the game in 1 week. Everyone had an important role and no 1 person could achieve what we achieved together. I look forward to G4C next year.

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