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WBL Workshop #4

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     The fourth WBL workshop was about our career interests. The survey asked us questions based on the Holland Code. What the Holland Code is  basically a theory of personality that focuses on career and vocational ch oice. People are gropued based on their suitability for six different categories of occupations (pictured below). Questions in my survey asked me things like if I enjoy working with other people or if I like math. Based on how we answer the question we can see which categories we are interested the most and which categories we are interested the least. We list the top three areas of interest and form our unique career code. This code can let us see careers we may be interested in. In addition to taking a Holland Code survey we took a Career Cluster survey.  Career Clusters are a grouping of occupations and industries based on commonalities. Taking the career cluster survey let us see which occupations and industries we might be interested in working in.      So after I t

Games4Change Finals Reflection

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     The game my team created for G4C became a finalist in the category of 2050 Automated Communities. On the 1st of June my team attended the finals and we got to play all the other finalists' games. We made several observations about the games at the final, the first of which all the games were simple just like the one we created. A big fear my team had was that since we had only 1 week to complete the game the story and the way the player played the game was too simple. However, once we walked through the rest of the games we saw most of them were very simple so we started believing we had a better chance at winning. We also noticed the diversity in what was used to create the games. Our team had used App Lab to create our game but we saw many other programs used such as Unity and Scratch. Each had its own advantages and disadvantages but the finalists were able to make the best out of what their platform gave them and created nice games.      We were called into the auditorium

JA Community Service

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     Junior Achievements (JA) is an organization about teaching K-12 students skills about real life such as financial literacy, work readiness, and enterprenuership. Recently, I have participated in a JA program for my WBL community service hours called High School Heroes. In this program high school students teach elementary school students about business, with specific categories such as the role business plays in a neighborhood or how to start one. Before actually teaching anyone we were first given training. We were put in groups of 5-6 (groups we would present as on the day of actual teaching) and learned how we should behave, what we should wear, how to interact with the young students, what the lesson we were teaching was, and many other things. This is also where we got feedback from our peers based on how we introduced ourselves and how we presented our lesson and planned who would teach what in our groups. I am in the center      On the day of actual teaching our group

Favorite Teacher Project Reflection

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     The second project for DD this year was about creating a website in appreciation of your favorite teacher. This project was a lot like the our first project except it revolved around a teacher and not movies, otherwise, it required all the same skills we learned in the first project. Just like in the first project, the beginning steps were not in the computer, rather, they were on paper. After deciding which teacher to make the site about (Ms. Sakhno), I begun by creating wireframes both of the website itself and how the folders for the project would be organized. My website wireframe consisted of 4 pages all with relative links that took the user to all the other pages from any single page. There was a home page, which explained the purpose of the site and why the teacher I chose was my favorite, a biography page, which described the teacher's life up until now, a subject page, which discussed the subject the teacher taught, a trivia page, which displayed an infographic abo

Emoti-Con 2019 Reflection

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     Emoti-Con is  a conference held every year in NYC where teens across the 5 boroughs get to express themselves through technology and digital media. Teens get to showcase projects they've been working on and learn about how to improve their skills from each other and guest speakers. Teens can also learn about the path they need to take to seek a career in the industry. Projects also get entered into a competition that can win one of several digital badges. I'm on the left      I entered for Emoti-Con 2019 a month before the actual event along with the same team that I worked with for G4C and submitted Project Xeno. The actual event came on the 11th of May at NYPL and my team had prepared a poster board walking through our motives and development process just for the occasion. At the event, I got to travel around the venue looking at other people's projects. One that stood out to me was a prototype of a robot that dispenses cookies. It was completely made out of car

G4C Reflection Journal

     G4C is an organization that promotes real-world changes by motivating game developers to create games that expose people to problems in the world. G4C holds annual game competitions for given themes, or issues. For this year's G4C competition I worked with a team, Team Kakushin ( 革新) , to create a game with the theme of 2050 Automated Communities, a theme about how life in the coming decades could be very different, for better or worse, due to advances in technology. The amount of potential technological advances and their various effects by 2050 was huge, so my team decided to hone in on one technology likely to make a massive change in our lives - Artificial Intelligence.      The first thing my team had to figure out before making the actual game was what to make the game with. There was some experimentation done on which platform and programming language to use but eventually we settled on using JavaScript on Code.org's App Lab. Next came deciding what type of game we

Lab 20 Reflection

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     Lab 20 incorporated many of the things we learned from Lab 18, with the functionality holding many similarities. In Lab 20 we were to create a webpage that compares 2 numbers, x and y. The user is supposed to be able to see if x is greater than y, y is greater than x, x and y are equal, etc. The interface is similar to Lab 18; there is an area to input two values, there is an area with many buttons that lead to a specific outcome, and there is an area to view what the outcome is. Unlike Lab 18, the buttons don't perform an arithmetic operation on the 2 values but check if a certain comparison between the 2 values is true or false. The result area, instead of displaying the result of an arithmetic operation done on 2 numbers, displays if a certain comparison between 2 values is true or false, essentially displaying the result of clicking the now comparison buttons.      I started Lab 20 just like I started Lab 19, by duplicating the code for Lab 18. There was not much to chan