Games4Change Finals Reflection
The game my team created for G4C became a finalist in the category of 2050 Automated Communities. On the 1st of June my team attended the finals and we got to play all the other finalists' games. We made several observations about the games at the final, the first of which all the games were simple just like the one we created. A big fear my team had was that since we had only 1 week to complete the game the story and the way the player played the game was too simple. However, once we walked through the rest of the games we saw most of them were very simple so we started believing we had a better chance at winning. We also noticed the diversity in what was used to create the games. Our team had used App Lab to create our game but we saw many other programs used such as Unity and Scratch. Each had its own advantages and disadvantages but the finalists were able to make the best out of what their platform gave them and created nice games. We were c...